Tron: Ares Film Analysis – Even Gillian Anderson's Efforts Can't Rescue This Mind-Bendingly Dull Science Fiction Movie

The matrix of pointlessness is reloaded in this tediously complex sci-fi film, more a screensaver than an actual film. This is a third installment to the original movie Tron from 1982, a movie that was groundbreaking and boldly pioneering for its time in a way that escapes this film and its predecessor Tron Legacy from the previous decade. Tron: Ares nearly comes to life just one time – when Evan Peters' character gets a smack in the face from Gillian Anderson's character playing his mum, in an old-fashioned bit of analogue reality. This is a piece of tough love you might feel like handing out to every producer involved in this film, and it's unfortunate to see the estimable Greta Lee and Jodie Turner-Smith being made to look so lifeless.

Story Summary of Tron: Ares

The scenario now is that an evil AI corporation with the unsubtly gangster-ish name of Dillinger has become a rival to the virtual reality firm Encom Inc, first established in the 80s arcade-game era by genius trailblazer Kevin Flynn's character, played by Jeff Bridges. This corporation (initially founded by Encom's executive Ed Dillinger's role, played by David Warner) is led by the founder’s odiously nerdish grandson Julian (Evan Peters), who has a grand plan to develop and produce lucrative items such as indestructible soldiers and armored vehicles in the virtual reality grid and then transfer them into the real world using a kind of 3D printer.

The problem is that no matter how intimidating, these creations crumble into dust after 29 minutes. But Encom's current CEO Eve Kim's character (Greta Lee) has uncovered the plot-driving “permanence algorithm” which can maintain these entities permanently, and even stores it on her person on a extremely basic flashdrive. So the ghastly Julian Dillinger sets his attack dog on her: Ares, the superhuman fighter which can leave the VR world for 29 minutes at a time but which, in the traditional way of robots, is starting to exhibit symptoms of disobeying what he is commanded. Jodie Turner-Smith plays Ares's deadpan second-in-command Athena's role and unfortunate Jeff Bridges has a wooden legacy appearance in sage-like white garments, like a budget Jor-El on Krypton.

Character and Performance Breakdown

Moreover, Ares – the protagonist of the title – is played by Jared Leto with hipsterish long hair, beard and faintly all-knowing smile, touches that were possibly created by inputting the words “incredibly irritating” into an artificial intelligence character generator. Nobody who remembers the 90s TV classic My So-Called Life series will ever find it in their hearts to be completely harsh about Jared Leto, and I was incidentally quite amused by his expansive (and critically misunderstood) humorous performance in Ridley Scott's movie House of Gucci. But Leto is unremittingly, persistently awful in this film, although his performance isn't aided by a limp plot point which is supposed to allow him to display glimpses of “compassion” for Greta Lee's character and subcontract all the badass wickedness to Athena's character, thus making her slightly more engaging. It is meant to be charming when Ares the character says how he loves 80s synth pop and that Depeche Mode are superior to Mozart's compositions.

Franchise Elements and Final Impression

Consistent with the franchise identity of the franchise, there are motorbikes from the VR netherworld which speed around the place in linear paths, conforming to the angular layout of classic video games (or indeed nightclubs); one even emits a death ray which cuts a cop car in two. But there is no drama or jeopardy or emotional engagement anywhere. This series currently appears as relevant as an in-car CD player.

Tron: Ares Film releases on October 9 in Australia and on 10 October in the United Kingdom and United States.

Danielle Montoya
Danielle Montoya

Elara is a seasoned gamer and content creator, passionate about sharing strategies and fostering community growth in the gaming world.